Se você for um maker que está pensando em migrar do MV para o MZ e sente o peso de ter que deixar seus plugins de lado por não ter equivalente na engine mais recente, ou mesmo tem um projeto mais ou menos avançado, a equipe Fossil Team criou um plugin que não porta, mas permite a utilização de vários outros plugins do MV no MZ.
Precisa-se apenas seguir as orientações:
1- Fossil deve estar acima de TODOS os plugins, portanto deve ser o primeiro da lista.
2- A nomenclatura do arquivo é toda em caixa alta, portanto é FOSSIL.js
(Imagem retirada da postagem no fórum)
Para testar, acesse:
- Link do fórum RPG Maker Web
- Link do projeto
A seguir a lista dos plugins até então (14/07/2022) testados pela equipe e que funcionam normalmente (lembrando que não se limita a esses, pois há plugins a que a equipe não tem acesso):
This is not an exhaustive list, this is just the ones that have been tested. If a plugin isn't listed here, it could still work!
ALOE_ConditionalChoices
DreamX_AutoEquipOnEmpty
DreamX_BattleSE
DreamX_BattlerDeathEval
DreamX_CaptureEnemies
DreamX_ChangeSound
DreamX_ChoiceHelp
DreamX_Close
DreamX_CollapseAnimation
DreamX_CollisionExceptions
DreamX_ExtendedActionButton
DreamX_EXT_EventChasePlayer
DreamX_EnemyStateOverlays
DreamX_FollowerOptions
DreamX_GoldVariance
DreamX_RandomPrefixesSuffixes
DreamX_TouchSurpriseBattles
FROG_Core‡
FROG_Magic
FROG_RaceCore
FROG_SkillTypeDupeFix
FROG_TalentCore
FROG_TriggerDistance
GALV_QuestLog
GALV_TimedMessagePopups
GALV_RollCredits
GALV_CharacterFrames (MZ native version here)
GALV_CFStepSE
GALV_CharacterAnimations
GALV_DiagonalMovement
GALV_VariableBar
GALV_PrizeWheel
Gimmer_Core‡
Gimmer_MirrorMirrorOnTheWall
Gimmer_WibblyWobbly
HIME_BattleWeather
HIME_GuestFollowers (Note: plugin commands for this do NOT work with the built in RMMZ plugin command system, use oldCommand() or an imported MV command instead.)
HIME_MenuMusic (Note: plugin commands for this do NOT work with the built in RMMZ plugin command system, use oldCommand() or an imported MV command instead.)
HIME_HiddenShopGoods
HIME_ScopeCore
HIME_ScopeChangeRules
HIME_EquipSlotsCore
HIME_EnemyReinforcements
HIME_RandomEncounterEvents
HIME_EnemyLevels
HIME_EnemyClasses
HIME_EnemyEquips
HIME_SideviewActorEnemies
HIME_MoreEnemyDrops
HIME_HiddenChoiceConditions‡
HIME_FormulaEffects
Irina_AutoMessageColor
Jay_BattleVAManager
Jay_FocusedSoundEffects
KMS_SpiralEncount
KMS_WaterMapEffect
KMS_Minimap
Knight Editor: Visual Doodad Editing (note: you might have to open and close the status menu once to make everything load in the doodads menu. Fossil also handles importing pixi-filters, so you don't need to edit any core files.)
MechPen_FollowerSpace
mjshi's ChainCommand Quicktime Events
mjshi's MatchCardLottery
mjshi's StatPolygon
mjshi's Rune Skills
mjshi's Wuxing Minigame
Moghunter Plugins (They're all at the same link on his new site)
MOG_ActionName
MOG_BattleResult
MOG_BossHp
MOG_ComboCounter
MOG_CharacterMotion
MOG_DizzyEffect
MOG_EventIndicators
MOG_EventText
MOG_TreasurePopup
MOG_Weather_EX
MOG_CharPoses
MOG_ChronoEngine
MOG_ChronoATBHud
MOG_ChronoEnemyHp
MOG_ChronoToolHud
MOG_ChronoCT
MOG_Compass
MOG_EventSensor
MOG_PickupThrow
MOG_TimeSystem
MOG_TimeSystemHud
MOG_ActorHud
MOG_BattleHud
MOG_GoldHud
MOG_VariableHud
MOG_CharParticles
MOG_MenuParticles
MOG_CharShatterEffect
MOG_DestinationPointer
MOG_MenuCursor
Pivoo's Core Script: Pv_Utility ‡
Pv_SkillCategories
Pv_BattleCommandCustomizer
Pv_ParticleCore (after you put the the PIXI-particles library in the folder, just run, no need to edit files - get the proper pixi particle version out of his demo project.)
Olivia_MetaControls‡
Olivia_AntiPlayerStress
Reval's Animated Enemies
Shaz_TileChanger
Shaz_SaveEventPosition
SilverDash's Core Script SE_Core
SE_ConsoleMgr‡
SE_EventChance
SE_DashStamina
SE_Minimap
SRD_SummonCore
SRD_ReplaceSummons
SRD_ShakingText (note: put AFTER YEP_MessageCore and extensions).
SRD_ActorSelect
SRD_BattleEndEvents‡
STV_Beastbook
STV_MonsterCards
UNCO_AmmunitionSystem
UNCO_X_Crafting
VE_Basic Module
VE_ActionConditions
VE_ActionStates
VE_ActionStrengthen
VE_ArrowCursor
VE_BattleAdvantage
VE_CharacterFrames
VE_ChargeActions
VE_DirectCommands
VE_CommandReplace
VE_CooperationSkills
VE_CounterActions
VE_CriticalHitEffects
VE_DiagonalMovement
VE_EnemySkill
VE_EquipSet
VE_FollowUpSkills
VE_Masters
VE_MateriaSystem
VE_PassiveStates
VLUE Game Time MV 1.1c
VLUE QuestSystem
WAY_Core
WAY_StorageSystem
WAY_OptionsMenuCustomActions
WAY_VerticalScreenShake
WAY_CustomOnEquipEval
WAY_CustomOnDeathEval
WAY_YEP_TurnOrderDisplay
WAY_Achievements
YEP_AdvancedSwVar
YEP_BaseParamControl
YEP_ClassBaseParam
YEP_ClassChangeCore
YEP_X_Subclass
YEP_ExtraParamFormula
YEP_MainMenuManager
YEP_MessageCore
YEP_X_ExtMesPack1
YEP_X_ExtMesPack2
YEP_MessageEvalText
YEP_X_MessageMacros1
YEP_SelfSwVar
YEP_SpecialParamFormula
YEP_BattleEngineCore (Note: the built in MZ time-based system doesn't work with this, use YEP_X_BattleSysATB, Yanfly's ATB plugin.).
YEP_SaveCore
YEP_X_NewGamePlus
YEP_X_ActionSeqPack1
YEP_X_ActionSeqPack2
YEP_X_ActionSeqPack3
YEP_X_AnimatedSVEnemies
YEP_X_BattleSysATB(note: now works with the MZ version of Moghunter's ATB Gauge as well)
YEP_X_VisualATBGauge
YEP_X_BattleSysCTB(note: now works with the MZ version of Moghunter's ATB Gauge as well)
YEP_X_BattleSysSTB
YEP_X_CounterControl
YEP_X_InBattleStatus
YEP_X_TurnOrderDisplay
YEP_X_VisualHpGauge
YEP_X_WeakEnemyPoses
YEP_Z_ActionBeginEnd
YEP_AbsorptionBarrier
YEP_BattleBGMControl
YEP_BattleAICore
YEP_X_ActorAutoBattleAI
YEP_BattleSelectCursor
YEP_BuffStatesCore
YEP_ElementCore
YEP_ExtraEnemyDrops
YEP_ForceAdvantage
YEP_HitAccuracy
YEP_HitDamageSounds
YEP_LevelUpGrowthEffects
YEP_LifeSteal
YEP_OverkillBonus
YEP_TargetCore
YEP_X_AreaOfEffect
YEP_X_SelectionControl
YEP_Taunt
YEP_VictoryAftermath
YEP_X_AftermathLevelUp
YEP_WeatherInBattle
YEP_X_StateCategories
YEP_DamageCore
-YEP_X_ArmorScaling
-YEP_X_CriticalControl
-YEP_Z_CriticalSway
YEP_ItemCore
YEP_X_AttachAugments
YEP_X_ItemDisassemble
YEP_X_ItemDiscard
YEP_X_ItemCategories
YEP_X_ItemPictureImg
YEP_X_ItemRename
YEP_X_ItemRequirements
YEP_X_ItemUpgradeSlots
YEP_ItemSynthesis
YEP_ShopMenuCore
YEP_HideShowItems
YEP_X_CondShopPrices
YEP_X_MoreCurrencies
YEP_X_ItemUpgradeSlots
YEP_SkillCore
YEP_X_LimitedSkillUses
YEP_MultiTypeSkills
YEP_PartyLimitGauge
YEP_X_SkillCooldowns
YEP_X_SkillCostItems
YEP_Z_SkillRewards
YEP_InstantCast
YEP_SkillLearnSystem
YEP_SkillMasteryLevels
YEP_EquipCore
YEP_X_ChangeBattleEquip
YEP_X_EquipCustomize
YEP_EquipRequirements
YEP_WeaponAnimation
YEP_WeaponUnleash
YEP_AutoPassiveStates
YEP_X_PassiveAuras
YEP_Z_PassiveCases
YEP_EnemyLevels
YEP_X_DifficultySlider
YEP_X_EnemyBaseParam
YEP_EnhancedTP
YEP_X_MoreTPModes
YEP Equip Battle Skills
YEP_X_EBSAllowedTypes
YEP_X_EquipSkillTiers
YEP_PartySystem
YEP_X_ActorPartySwitch
YEP_RepelLureEncounters
YEP_RowFormation
YEP_StatusMenuCore
YEP_X_ActorVariables
YEP_X_BattleStatistics
YEP_X_MoreStatusPages
YEP_X_ProfileStatusPage
YEP_StealSnatch
YEP_StatAllocation
YEP_MoveRouteCore
YEP_X_ExtMovePack1
YEP_FloorDamage
YEP_QuestJournal
YEP_X_MoreQuests
YEP_X_MapQuestWindow
YEP_OptionsCore
YEP_AnimateTilesOption
YEP_EventChasePlayer
YEP_X_EventChaseStealth
YEP_EventClickTrigger
YEP_EventCopier
YEP_EventEncounterAid
YEP_EventHitboxResize
YEP_EventMiniLabel
YEP_EventMorpher
YEP_EventProximityActivate
YEP_EventRegionTrigger
YEP_EventSpawner
YEP_EventSpriteOffset
YEP_EventTimerControl
YEP_IconsOnEvents
YEP_BaseTroopEvents
YEP_ButtonCommonEvents
YEP_CommonEventMenu
YEP_X_CEMSetupPack1
YEP_X_CEMSetupPack2
YEP_CreditsPage
YEP_DashToggle
YEP_DynamicTitleImages
YEP_ExternalLinks
YEP_FootstepSounds
YEP_GabWindow
YEP_GridFreeDoodads
YEP_X_ExtDoodadPack1
YEP_HelpFileAccess
YEP_IconBalloons
YEP_KeyNameEntry
YEP_KeyboardConfig
YEP_MainMenuVar
YEP_MapGoldWindow
YEP_MapSelectEquip
YEP_MapSelectSkill
YEP_MapStatusWindow
YEP_MusicMenu
YEP_PatchNotes
YEP_PictureSpritesheets
YEP_PictureCommonEvents
YEP_RegionEvents
YEP_RegionRestrictions
YEP_X_VehicleRestrictions
YEP_SaveEventLocations
YEP_ScaleSprites
YEP_SlipperyTiles
YEP_SmartJump
YEP_StopMapMovement
YEP_SwapEnemies
(Outros podem ser adicionados posteriormente).
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